Video Games Live

Results: 86



#Item
1Video game development / Software development / Software / Xbox Live Indie Games / Microsoft XNA / Xbox 360 / Unreal Engine / WebGL / Game Developers Conference / Indie Games Uprising / Xbox / Game programming

David Voyles Narberth PA _ _@DaveVoyles_

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Source URL: www.davevoyles.com

Language: English - Date: 2016-05-11 20:40:30
2pay-to-sudoku  Sean Bowe Zcash  Live demo

pay-to-sudoku Sean Bowe Zcash Live demo

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Source URL: z.cash

Language: English - Date: 2016-03-01 16:15:05
3Video game development / Microsoft XNA / Xbox Live Indie Games / Unreal Engine / Game programming / Game engine / Unreal / Game jam / Indie Games Uprising / XNA / Game Developers Conference / Xbox

David Voyles 37 Yennicock Ave, Manorhaven NY, 8394 _http://DavidVoyles.wordpress.com_ _ _@DaveVoyles_

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Source URL: davevoyles.azurewebsites.net

Language: English - Date: 2015-03-18 08:42:24
4WARNER BROS. INTERACTIVE ENTERTAINMENT AND SUPERGIANT GAMES TEAM UP ON BASTION Acclaimed Indie Title to Debut on Xbox LIVE Arcade in Summer 2011 Burbank, Calif. – March 10, 2011 – Warner Bros. Interactive Entertainme

WARNER BROS. INTERACTIVE ENTERTAINMENT AND SUPERGIANT GAMES TEAM UP ON BASTION Acclaimed Indie Title to Debut on Xbox LIVE Arcade in Summer 2011 Burbank, Calif. – March 10, 2011 – Warner Bros. Interactive Entertainme

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Source URL: www.supergiantgames.com

Language: English - Date: 2014-08-11 17:57:45
5Video game controversies / Violence in video games / Cat / Dog / Cosmopolitan species / Zoology / Biology

It is better to live in a house in the countryside. It is better to live in an apartment in a city. I agree with the smoking ban in public places. I disagree with the smoking ban in public places.

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Source URL: www.ielanguages.com

Language: English - Date: 2010-03-24 16:40:54
6Proximity-Based Chat in a First Person Shooter: Using a Novel Voice Communication System for Online Play Martin Gibbs Greg Wadley

Proximity-Based Chat in a First Person Shooter: Using a Novel Voice Communication System for Online Play Martin Gibbs Greg Wadley

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2006-08-10 20:57:14
7Published: M. Rauterberg (ed.) Proceedings of ICEC 2004 3rd International Conference on Entertainment Computing, Eindhoven, The Netherlands, 1-3 September, 2004. Springer-Verlag, ppSocial Translucence of the

Published: M. Rauterberg (ed.) Proceedings of ICEC 2004 3rd International Conference on Entertainment Computing, Eindhoven, The Netherlands, 1-3 September, 2004. Springer-Verlag, ppSocial Translucence of the

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2005-04-18 21:01:29
8Towards a Framework for Designing Speech-Based Player Interaction in Multiplayer Online Games Greg Wadley Martin R. Gibbs

Towards a Framework for Designing Speech-Based Player Interaction in Multiplayer Online Games Greg Wadley Martin R. Gibbs

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2005-09-08 09:46:48
9ZUMBARUSH 360k MANUAL-EN_Layout:57 PM Page 2  Copyright ©2011 Majesco Entertainment Company & Zumba Fitness, LLC. All Rights Reserved. Zumba®, Zumba Fitness® and the Zumba Fitness logos are trademarks of Z

ZUMBARUSH 360k MANUAL-EN_Layout:57 PM Page 2 Copyright ©2011 Majesco Entertainment Company & Zumba Fitness, LLC. All Rights Reserved. Zumba®, Zumba Fitness® and the Zumba Fitness logos are trademarks of Z

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Source URL: download.xbox.com

Language: English - Date: 2012-11-12 10:46:30
10Sociable Killers: Understanding Social Relationships in an Online First-Person Shooter Game Yan Xu1,2, Xiang Cao2, Abigail Sellen2, Ralf Herbrich2, Thore Graepel2 1 2 Georgia Institute of Technology

Sociable Killers: Understanding Social Relationships in an Online First-Person Shooter Game Yan Xu1,2, Xiang Cao2, Abigail Sellen2, Ralf Herbrich2, Thore Graepel2 1 2 Georgia Institute of Technology

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Source URL: research.microsoft.com

Language: English - Date: 2011-05-13 09:53:35